Griffin has had a pretty treacherous injury record in his real-life NFL career, so EA Tiburon is doing a fairly good job of staying true to life. However, some players are saying that the injuries are a little bit too real.
Madden updates their player statistics based on data collected from the past seasons. For instance, if a player has been making 60% pass completions, then their ability to pass accurately in-game is going to be about that high.
However, injuries are not completely dependent on numbers. Especially in the more recent games, hit detection has become a big feature. Back in 2011, Madden 12 introduced concussions into the series. Former Madden Executive Producer Phil Frazier elaborated on how these serious injuries could happen in-game.
Unfortunately, EA tends to be tight-lipped about injuries. It’s a sore subject in the sports world, and the company has been eager to distance itself from the “Madden Curse” that ties their franchise to real-life injuries. Still, I’m sure a lot of gamers would want to look under the hood to see exactly how Madden makes its injury algorithm so “real.”