Magic: Legends uses four difficulty levels: Normal, Hard, Expert, and Master. Players unlock each as they progress through the game, with Expert and Master unlocking once their Planeswalker reaches Level 30. Higher difficulties mean stronger enemies, as one would expect, but Cryptic carries it even further with Regional and World Enchantments.

Regional Enchantments apply one debuff or challenge from a pool of possible choices. Some of the possible Enchantments include faster enemies, suffering damage every time a spell is cast, or enemies being buffed against specific mana types. They’re optional on Hard and mandatory on Expert and Master.

On top of those are craftable World Enchantments. These come in different difficulty tiers and stack with Regional Enchantments and include even deadlier modifications — enemies spawn on corpses, dragons appear, mana won’t recover automatically, and so on.

Powering through all these means a higher chance at better rewards, including more XP, better equipment, and important items. The full list of both Enchantment types scheduled for the closed beta is in the latest Magic: Legends blog post. Stay tuned to GameSkinny for more in the coming weeks. 

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